Playables • Games • Creative

I design and build interactive game experiences, from playable ads to full gameplay systems.

About Me

Gameplay-focused developer with experience building interactive systems across both playable ads and mobile games. Strong background in rapid prototyping, music & rhythm-based gameplay mechanics, and collaborating closely with artists and designers to deliver polished.

I have worked across creative production and product game development, adapting quickly to different technical scopes, constraints, and team workflows.

🎨 Creative

  • Gameplay-driven creative concepts
  • Visual interaction & game feel tuning
  • Rapid iteration from prototype to polished gameplay
  • Close collaboration with artists & designers

🎮 Game

  • Interactive gameplay system design
  • Music & rhythm-based mechanics (timing-driven logic)
  • Rapid prototyping under technical constraints
  • Gameplay adaptation across different game contexts

⚙️ Tech

  • Unity-based gameplay architecture
  • Reusable systems for rapid iteration
  • Custom tools to support gameplay production
  • Experience working within scalable production pipelines

Selected Work

Playable Ads

Interactive playables focused on performance & engagement

🚀

Winning Playables

Rhythm • Performance

▶ View Playable
🎮

Showcase Playables

Rhythm • Creative • Showcase

▶ View Playable

Tools & Experiments

Internal tools built to support gameplay & creative workflows

🛠

Unity MIDI Parser

Internal Tool • Gameplay

▶ View tool
🤖

Prompt Enhancer

AI Tool • Creative Support

Game Projects

Mobile games and personal gameplay prototypes

Goods Match

Goods Match: Sort n Ship

Mobile Puzzle • Gameplay

▶ View Project
 Citadel Defense

Citadel Defense

Card Game • Gameplay

Experience & Tools

Playable Developer — Uplive

04/2025 – Present

  • Developed high-volume interactive playables using Unity and Luna Playworks under tight production timelines
  • Designed and implemented gameplay systems with a focus on music- and rhythm-based mechanics, including MIDI-driven timing logic
  • Collaborated closely with artists and creative teams to define gameplay direction, visual interaction, and player feedback
  • Tuned gameplay flow, interaction clarity, and responsiveness through rapid iteration cycles
  • Built internal tools to accelerate production, including a Unity MIDI parser and AI-assisted prompt tooling

Goods Match: Sort n Ship

Partner Game Developer • Google Play

  • Contributed to interactive gameplay features and systems in a live mobile puzzle game
  • Worked within live operations and publishing pipelines for a shipped product
  • Improved gameplay feel, UX clarity, and player retention through iterative development

Tools & Technologies

Unity C# Gameplay Systems Git Custom Tools

Get In Touch

📧 2004phuonggiao@gmail.com

📞

Call Me:

0869 070 465

💼

LinkedIn:

_dphuonggiao_